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Scientific Books
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The book approaches three-dimensional design as it is shaped in the digital age, based on traditional processes and stop motion animation techniques.
In this context, a mapping of the new possibilities of three-dimensional design in a 3D computer environment is made, with reference to the author's film entitled The Mirror Stage, an award-winning film of traditional 3D stop motion animation.
The software used is Blender, an open-source and free software. The book aims to be a useful tool for both students and educators, as well as more experienced professionals in the field of three-dimensional design and animation. The reader has the opportunity, on the one hand, to delve into the philosophy of three-dimensional design and animation, both in its traditional form and in computer 3D animation, through the parallel presentation of the methods in this book.
On the other hand, the 3D designer has the ability to enrich his tools and design choices through examples of creation using both traditional methods and 3D computer modeling and animation.
If we wanted to summarize the goal of writing this book in one sentence, we would say that it aims to encourage the critical thinking approach to the limitations, advantages, and expressive means that each available technology offers in three-dimensional design and animation.
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